import { _decorator, Component, EventTouch, input, Input, Label, Node, UITransform, Vec2 } from 'cc';
import EventManager from '../Global/EventManager';
import { EventEnum } from '../Enum';
const { ccclass, property } = _decorator;

//虚拟摇杆管理器
@ccclass('ShootManager')
export class ShootManager extends Component {
    /**
     * 通过事件中心的方式来告知weaponManager去产生一个input
     * 
     */
    handleShoot(){
        EventManager.Instance.emit(EventEnum.WeaponShoot)
    }

    
    
}

